Quote:
Originally Posted by gfilmman
When using a layered shader in Maya for multi-camera projections how do you determine which layer of the layered texture shader that each projection camera uses?
Edit: Rather how do you tell Maya to determine which layer to use from the layered texture shader?
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layers are displayed on the surface of a mesh according to the layer order they are placed in the layered shader, in the attribute editor. Left being the bottom-most, and further right being on top of the preceding layer.
Does anybody know a good tutorial for this multiple projection alpha blend technique? I'm stuck at a few stages.