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VUE>NUKE Question?
kyote is Offline
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Default VUE>NUKE Question? - 05-11-2012, 10:12 AM

So I'm hitting the last few weeks of my Vue class..
I've set up a nice scene and understand the projection and camera move in Vue.
But for the life of me don't understand why we must do this in Vue!.. my render would seem to take over a day maybe more...
I want to import my scene in Nuke to add a camera?..I feel like that wouldn't take as long?

Can anyone recommend a link or tut for saving a Vue scene for exporting into nuke?
I'm not sure what file format Nuke needs to read for a Vue import?

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Default 05-12-2012, 05:40 AM

I think you should render out your scene to an image and use the same camera for projection in Nuke. I think Vue should be able to export obj and fbx for mesh and your render camera which can be imported in Nuke.

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Default 05-12-2012, 07:29 AM

I agree with metalrahul, my first instinct would be to render stills from Vue from a few different angles and reproject onto geo in Nuke and add a camera move in there. However, it totally depends on your scene and camera move. If you have lots of very detailed geo that comes close to camera and has lots of parallax, like rotating a camera around a tree or something, then projections might be more pain than just doing a full render from Vue.
Bear in mind also with Vue that the geo is likely to get into the millions of polys, so it might kill Nuke when you try and export the whole scene into Nuke. More likely you will have to create a lower res proxy of your scene in Maya (or whatever) and use that for the projections in Nuke.
Of course the benefit of doing it in Nuke is that you only have to render stills and you can repaint the still to look better if the render isn't quite photoreal, which it almost never is from Vue.

Nuke will take .obj file format. I think The Foundry has a youtube channel with loads of tutorials for Nuke, maybe you can find something on there to help you get your head around it all.

Hope it helps,


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