MattePainting.Org
HOME Gallery Store FAQ Members Search Today's Posts Mark Forums Read
Go Back   MattePainting.Org > Showcase > Work in Progress
Reload this Page my first proj mapping
Work in Progress WIP to Critique

Reply
 
Thread Tools
problem fixed
(#11)
Old
warlord is Offline
Member
 
Posts: 50
Join Date: Oct 2006
Location: New Zealand
Default problem fixed - 05-14-2012, 03:31 AM

thanks again guys - problem fixed......remaking the mask fixed it.
ended up hand painting a new mask edge with hard edge brush at 100% to be sure that there was no fuzziness or opacity.
probably a newby error - kicking myself really....but from memory i used paint bucket to fill selection to create the mask, and never checked that the edge boundary was crisp....
mental note - - - always double check masks !!!!!
cheers
Lincoln
Reply With Quote
wip
(#12)
Old
warlord is Offline
Member
 
Posts: 50
Join Date: Oct 2006
Location: New Zealand
Default wip - 05-21-2012, 03:53 AM

heres a wip shot.
cropped in closer than full frame.....have made some major changes to the temple and the gaurdhouse entrance....will need to alter my model slightly to capture the new paint.
thus far i havent touched the back mountains much yet, they still need much love, also havent sorted out how the bridge integrates into the far mountain, will probably add onother gatehouse or cave like entrance there.
will probably add some mist or fog haze in via maya, or post in the composite....plus there will be a low level haze in the bottom of the ravines.
foreground mountain - i have only just started cleaning up, will add some large boulders near the integration point to the top temple.
my plan is the put trackers on the 4 largest turrets on the temple mount, and try to add some kind of lightning or laser effect in post....much like in the original concept - even if i have changed a lot from the concept, i still want to bring that component into this version.
anyway - there she is, still a wip, but starting to see the end of the tunnel - i think.

Reply With Quote
(#13)
Old
warlord is Offline
Member
 
Posts: 50
Join Date: Oct 2006
Location: New Zealand
Default 05-26-2012, 03:20 AM

just an update...starting to integrate the temple complex better into the scene:
and general poish passes.
the low foreground gateway gaurdhouse will probabbly be scaled down somewhat - as theres some scale issues there.
welcome any crits.
Reply With Quote
Reply

Bookmarks

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are Off
[IMG] code is On
HTML code is Off


Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2014, Jelsoft Enterprises Ltd.
vBulletin Skin developed by: vBStyles.com