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Reload this Page Abandoned Airfield - moving matte painting
Work in Progress WIP to Critique

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andreasrocha is Offline
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Default 11-27-2006, 09:45 AM

About the clouds, I actually even removed some on the right side, because I wanted it to feel empty to contemplate the field. I'm afraid the flipping would look strange because of the light direction, but I appreciate the suggestion. The birds would certainly look cool...and the dust is actually there, although not much. But, you are right, as stated above, it feels too empty. But, as I said, I am still learning and this is more experimenting. I'm still a rookie when it comes to compositing.

Thanks Tobias...
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Default 11-27-2006, 11:18 AM

andreasrocha, great work! moving mattes always inspire me :D
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Default 11-27-2006, 11:48 AM

Hi Andi,

the buildings on the left are in the wrong perspective. I don't know how you managed to do that in the 3D program you used, but maybe it's related to the camera lense you chose.



Anyway, even though it is probably correct, human eyes can spot those artifacts that sometimes happen. When they do, we have to make things not so perfect to comply with our perception.

Bottom line, straighten those buildings, and it will look fine.

Kind regards,

Ricardo.[/img]
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Default 11-27-2006, 12:15 PM

Thanks Ricardo for pointing that out. However, the rendering I posted, is the projection camera and not the final matte painting. I had to leave the camera distorted in order for the camera projection to work for the final animation. Choosing which camera to use as projection in an animation is not something straightforward unfortunately, and sometimes the chosen angle is not a nice one.
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Default 11-27-2006, 01:00 PM

You can project any image from wherever you like. Usually the projection is done where you have the original image camera view.

When you are assembling an image from dust, like you did here, you could have done the textures of the buildings separately and then assign them to the geometry instead of using a camera do project it.
The result would be the same.

In the movie, the distorted buildings are still visible. Specially the front tower and the front building.
In that building the windows far from the camera look closer to the ground than the ones near. And they all look the same size. The image it's skewed.

Assign the building textures to the geometry or front project the image map on those buildings.

Take care.

Ricardo.
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Default 11-28-2006, 01:37 AM

woow I get late ... thanks for refrences ...
I agree wirh tobiasth completley ... even about the black square ... too bad ... :lol: :lol:
thanks ...
cheers ... :wink:


Hi:)
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