Thanks guys, glad you like it!
Unfortunately I couldn't rescue any in progress versions before they disappeared somewhere on some backup tape. I blocked this out in maya first to be able to shuffle the layout around easily without having to reconstruct the perspective all the time. Once Ridley Scott was ok with it the amazing Kieron Helsdon
rendered a couple of Renderman passes that I could use as a basis to paint on top of. The usual thing: photoref, regrading, overpainting, more regrading and overpainting and so on. Once I was done with this shot I took the geometry and matched it to the perspective of the castle in the next shot (there were several similar ones) and rerendered the painting as a projection. Then I fixed any stretching and all unpainted areas and went on to the next shot. This would help save some time.
smooth: I just got here a couple of days ago.. from what I can tell so far it's not that different technically, maybe a bit more input which is great... doing cinematics right now but then there is this
looming on the horizon
escdesign: yep, not much you can do when the cut changes