The Last Samurai Matte Painting -
11-10-2004, 10:50 PM
Here is a 3D Matte Painting I did last year for "The Last Samurai". Tom Cruise and Billy Connolly walk out from an alley and down this street (matte painting) that was painted historically correct according to late 19th century photos.
I would jusy like to say that this is one of my favorite matte painings ever presented in film. Awsome work. Also I was wondering what 3D package you had used for this painting.
Awesome work Chris! I took a look at your website, pretty much every painting you have on there is one that I have looked to for insperation.
Cheers, Jared Simeth
Jared Simeth
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vfx artist - luma pictures jsimeth.com
The software used was 3d Studio Max (Ver5). All models built, textured, lit and rendered in max. I've been very pleased with the Max renderer, especially in the past few years as they've been working on getting newer features in it and keeping competitive. As always, textures were created in Photoshop.
Chris Stoski | Pirates III Matte Painting Supervisor
Industrial Light and Magic
Really nice work, great depth. Great to be able to have a good look at it. Was it mainly camera projections or was there a considerable amount of uv mapping?
I worked on a bunch of stuff from the Last Samurai and I think the place i was at pitched on that shot.
The 20 or 22 buildings closest to camera (with 2 exceptions) were mapped traditionally (UV - cubic mapping). This was necasary as early tests revealed that camera mapping all the buildings wouldn't work. If we cam mapped all the buildings the perpective would always be off in one part of the shot because the camera moves so dramatically both sideways and vertically. I always try and cam map 3D shots so I have the most painting freedom possbible, but it simply wasn't that easy with this camera move. Click the movie link to see the final shot in motion.
The items camera mapped are the sky, water, the upper right foreground building's second story, the left most building in the shot, the dirt streets and very far buildings.
I rendered out many individual building mattes and sometimes their parts with adjacent buildings as matte objects so I would have mattes to control whatever I wanted to tweak in my precomp. My precomp made up the entire CG scene and dictated the final lighting and color that was then sent to the compositor who added the extracted people.
The reference for this period was real San Francisco photos from the 1876-ish period. Some were sent to us from the production and some we found on the web. None the less, the Director wanted the scene to be historically accurate so the buildings that existed on California street in San Francisco look like what you see here and even the cable cars (just invented) are accurate in their design to the period (front car is open...no glass windows).
Once again, thanks for the compliments.
Chris Stoski | Pirates III Matte Painting Supervisor
Industrial Light and Magic
Thx for sharing- very beautifull matte painting
Great stuff on your website too.
I m curious about one thing.
When you are talking about precomps, you mean you prerender the building to paint over them and adjust the lightning in a compositing software?